Build with Reverse
Connect Reverse to the way your server already works. Start with the feature you want to build, then choose the API for the machine where it runs.Choose your integration
Record a match
Start when the arena is ready. Save when the game finishes. Keep the replay ID with your match.
Add a Watch button
Authorize a selection and start local playback, or send a viewer through your lobby.
Make it your own
Add menu actions, hotbar controls, and game-specific replay events.
Learn the API from the beginning
The introduction builds one recording integration a little at a time. Start with service discovery, create a recording, then add arena bounds and participant selection to the same example.Which API do I need?
Shared data contracts live in
api; menu action contracts live in api-gui. Player and recorder can run on separate machines, so keep their role-specific bindings separate too.

